Details behind Diagram (03.03.10)
Displacement
Deterritorialization
Experience
Find theoretical core
California Flying Adventure
How does this technology change the individual, why repurpose a space to be another space?
Theory is base knowledge/the platform
Varying inputs
Why weather data, why weather data set type, any works
Video game/virtual theory
Spatial and temporal when using environmental data sets
What does it mean to bring data into an environment and represent abstract environments (Santa Monica)
What do I need to learn from this?
Supplemental architectural discourse
What is the importance of using data physically and digitally and being able to interact with it?
Setting up the installation as a question. It’s a prototype. It’s an experiment that provides the content for an architectural discussion.
What does it provide when using a physical interface to change digital geography and vice versa. Data is digital and it changes physical space in the installation.
Question of use and how you use data. For this we use it to shape space.
We’re using data to shape space.
Cause/Effect. Spatial cause and effect.
Installation should provide understanding that data is existing. Game should provide that data is useable and manipulable for an achievable purpose. The entire installation is to provide a platform for figuring out what is important about the ability to manipulate data spatially in physical and digital environments and how they translate to our psychological experience.
Game to figure out what data is what and where it is going, or moving physical spaces, digital information physically and back to digitally.
Game moves and translates physical space and digital space through the interface of data/information.
Abstraction of information and understand the impact whatever it is and how it translates in the basis of why information is important, necessary, and constantly under study.
This game will provide a method for importing data one way from another physical space. This will change things physically and digitally in their respective spaces. This information can then be further manipulated physically. This manipulation manifest into information again and is re-represented digitally in another way.
The physical project will have space that you move and connect. This will then change things in the digital world to move and connect, but it will reinterpret the information to take place differently.
If you connect board A with block B and C in the physical space. This connection might turn something on in the digital world, or it might make something push out and knock a standing object over that then becomes a platform to walk across.
This translation is also representative of how the information taken from Santa Monica’s physical environment is being represented in the physical space at SCI-Arc. It isn’t and can’t be completely accurate so the translation is understood to change relationships. This change is manifested in different ways all the time with translation of information. This translation of information has an architectural effect.
Santa Monica is physically moving objects which are being translated digitally into data, this information is then translated and fed into another environment and moves things physically inside it. Digital information is translated into physical information. This digital information is changed into physical space. These physical objects are then manipulated and translated back into data again and shown digitally as an environment to simulate the fact that you can take this information and manipulate it at will.
This provides the question that once we start to manipulate information and data in a data age such as this, what are the potentials for – that it has on our environments whether they be physical or digital? We inhabit both now. We inhabit them both architecturally as well in every other sense.
What are the potentials for data changing.
Data now is something to be translated in architectural terms. In an information age we have to understand how this information impacts us spatially. We exist in two realms now.
The question is:
What are we using to manipulate these realms?
Why are these things important?
How do they impact our experience?
Why are these methods of data importation and information interfacing important?
What are they doing to the way we think?
Diagram/principle of operation
Intention/criticality (discussion) (text)
Visualization/Design of experience (video clips, images, representations)
Narration (storyboard)/(text)
interpretation of information
connecting and disconnecting information with other information – networking
it’s the fact that you are moving things in another environment
Architectural Education provides:
Conception of skills
think politically
technical skills
educated in philosophy, culture, material, space, technology
incorporates contemporary questions of media
the ability to think critically and do
understand agenda and performance