Interests
The correlation between visions of the future shown throughout various forms of media and the way we have gone about building our cities in the past few decades.
Finding the connection between the digital world and the physical world and the ties that bind them together which continues the conversation of what attributes make one or the other better to indulge in; the digital or the physical? Why do we care so much, and where does each area draw inspiration from? Does the digital draw from the physical or does the physical draw from the digital? Can you really have one without the other? Why does “reality” mean exactly? Is digital real?
Deeply ingrained within gaming and gaming technology is a social fabric that binds these communities together. What influences these communities and how do they influence the world around them? My main interest currently is how architecture and environment is used in the digital realm, how it has shaped countless digital journeys and played key roles in giving a player an experience one would be hard pressed to enable in the physical world.
I’m interested in the reasoning behind the lack of interest in cataloging digital architecture that has shaped the magical experiences of countless games for players. How these environments have given rise to new shapes and forms here in the physical world. The dynamic between this world and the digital world is of great interest to me.
Game influence on social connection and entertainment industry, game environment influence, social connection, rise of casual gamer and impact on industry itself and comparison of rise of gaming industry (history) and future placement within society and impact on social functions and technology. Documentation and historical significance.
Game mechanics (different types/methods for interaction and various game genres). How we see game technology and how game technology reads us and the methods of interaction and awareness between the two. Are we consumers of games or are games consumers of us: Time Input vs. Value Output.
1) First stop: Game intentions and the spaces/environments they reside in physically and digitally.
2) Second: Find operational types/methods/genres.
3) Third: Background software, strategies, who is used to make a game, pros and cons, goal of games.
4) Fourth: The interaction methods between the player and the game, the UI (User Interface or place where the intersection/interaction of humans and machines working with or against one another takes place). Limitations vs. Possibilities.
5) Fifth: Comparable relationships. Similar communities (train building communities, social fabrics in place of similar operational methods) and how they have evolved and if these evolutions have taken place, will take place, can influence or will be influenced by the game/digital community.
Overall broadly speaking interest: Game environments and the methodologies that take place which give birth to new influences on current and future culture’s social fabric. Sustainability of gaming industry and a point of reference (archiving) value based on cultural relativity for use of archived data.
Side note: Current trends indicate a rise in more data, but less valuable information (more quantity than quality), how do you know/determine which information is valuable and which isn’t? What determines the filter for digital relevance.
Primary focus: What games deserve to be archived and on what grounds? What environments/worlds/player interactions be it player to player or player to NPC’s impacted the lifestyle of gamers in turn evolving and influencing current markets (film/entertainment) silently initially but looking back are a clearly obvious result of these games?
It is stating the obvious, start to analyze game intentions and game space. Catalog game/-space to get an overview, define catalog criteria. Second identify the operation/life forms of games, intentions, strategies for and of interaction within the game and with the game.
Work inevitably is placed at the intersection of the virtual/extended reality and physical presence… I would start of by accepting this intersection rather than problematizing it.
jean michel crettaz
January 29, 2010 at 23:05